Wednesday, March 7, 2012

Halo 4 analysis

Halo 4 Analysis :

As well tell you right away, despite the apparent desire of developers to tell us more about their baby, the presentation that we had the pleasure of attending proved to be quite stingy with solid information. This first official communication about Halo 4 emerged mainly the desire to 343 Industries to offer fans a Halo pure juice, but that does not renâclerait to modernize a bit, both in terms of technique and gameplay than storytelling. Thus, as suggested by the first video game released during the last E3, Halo 4 will return in grand style Master Chief, who will this time facing the greatest threat ever faced with the universe. A threat that we have been described as very old and very dark, without elaborating. Beware, it is not to say you will not find the Covenant, the warlike aliens who have illuminated all the episodes of their shiny purple camouflage.No, the answer buggers indeed present at the call! But the fact is that the latter may not occupy the same place as in previous games. Having said that, on this subject yet, we must content ourselves with mere conjecture.


Trailer from E3 2011

Cortana will resume service with the course of Master Chief.However, we can expect a well-crafted story, of course, the operator of the world so special license and highlighting methods of storytelling more sophisticated, made for a more comprehensive film. Will be expected to use such support of the motion capture and facial animation much more advanced than what we had seen so far (which you must admit, is not luxury). The story, darker than in previous games, we will also apprehend the Master Chief and ally forever, AI Cortana, in an entirely new, and perhaps more personal. In short, these are all promises that are sure to put the fan in turmoil.
Accustomed to spending time in a refrigerator, our hero will not pray for raising the temperature.But the presentation does not end there. Indeed, we still had the chance to watch a brief video of the multiplayer of the beast! A presentation that was more or less confined to introduce two future cards on which it is possible to compete with the release of the soft end of the year. The developers have also used the occasion to say that all the game cards are specifically designed for multiplayer, not extracted from the solo levels, as can often see in other big FPS market. In addition, each card will seek to offer the player a unique view of the Halo universe, a little piece of history or background that the player has never had the opportunity to discover otherwise, the image of Warhouse, a human factory dedicated to building a great big combat mecha. This will certainly also not happily enthroned on the battlefield even if it is a priori not possible to use it.

The tack of the Master Chief has been modernized.The other board met for its part, the sweet name of Wraparound. Structure after the architecture of the Forerunners, the ancient alien race to which he is regularly referenced in different parts of the saga, this map will present an architecture and circular symmetric, seasoned with many bridges prone to sneaky kills. So fans will find their marks quickly. That said, 343 Industries said that if the feeling would be found invariably Halo by grasping the handle, the game would offer clashes much faster and much more nervous than what the series has accustomed us. In this area, we really expected to see what comes of it, Halo is known for its very special rate, its relatively slow movements and jumps disproportionate to his fighters. To conclude, note that we will find in almost all soft weapons designed with love by Bungie, but if we were assured that all had been largely reworked. Element funny: the famous Halo Reach DMR and the famous Battle Rifle and its bursts of three bullets will both be present, which portends big beating at medium range, with some nice headshots which will now display in the wholesalescreen, much like in Unreal Tournament.
Time to face a new threat approach.The final element revealed by the team during this presentation lies in the customization of our proud warriors. We remember because of the chance to win credits at the end of each game of Halo Reach, funds that were then possible to invest for the receiver of his Spartan armor. Well aware that this system should be back in Halo 4, except that the changes you make to your avatar and this time its equipment will directly affect its performance in combat! That's basically all we can tell you after the first official presentation of Halo 4. Intentions are clearly there, also the ambition, as well as the desire to please the fans without being paralyzed by having to take ownership of a license as strong Halo. This leaves more for us to wait patiently until the app is revealed gradually in the coming months. But be reassured, the project seems to have been placed in very capable hands, loving and bold.


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